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Our Story Menu

Our Story

BCre8ive is a content development platform based in the UK, to help creatives everywhere develop new original digital content, and take it to the world.

We run a creative content service, and a series of online content development Labs.

In our first Lab in 2015 we developed a graphic novel, a television feature film, and a story App.


The Origins

Phil - co-founder of BCre8ive - has worked in the Creative Industries for over 25 years from the UK to India, Ghana, Brazil, Australia and numerous other countries. This included training new talent and helping create numerous award winning features and short films, TV dramas, games and animated work. These include Oscars™, BAFTAs, a Palme D’Or, RTS and numerous international Festival awards.

During this time, he identified two key issues, which were inhibiting the development of high quality digital creative content.

  1. The structure of the creative Industries.
    The industry is a mix of freelancers and small to medium size companies. Both groups have little or no access to working capital, little or no development funds, and tend to survive from project to project on a commission basis.
  2. Access to Resources and audiences for freelance creatives.
    Freelancers tend work in isolation, often working part-time, with limited networks, and no on-going training or support structures.

2010

Several focus groups were created involving practitioners from TV, Film, opera, theatre, games and publishing.

From these discussions sprang the idea for BCre8ive.

 

 

2012

We won a UK national innovation competition, run by Innovate UK - to build the first online development runway. We did not know if it would work, or if talent and the companies we needed to create new original content would join us.

We presented BCre8ive at MipCube in Cannes.

2013

We started recruiting supporters in the media industry from David Sproxton and Nick Park at Aardman Animation to writers Jocelyn Stephenson, Chris Trengove, and Leslie Stewart. These became our initial Creative Champions, offering advice via blogs, videos, and informal chats to creatives on the site.

2014

We knew that development for new original ideas is difficult so we also started to put together a development team – our Mentors – people who have years of development experience behind them. These included Tanya Nash (BBC, UK Theatre); Rick Harvey (EON Productions) Tammy Riley-Smith (Working Title) and John Paul Chapple (Endemol).

In gaining our first talent users we were supported by Channel4 Talent, and UK University tutors from Goldsmiths and Edinburgh to Anglia Ruskin and Bournemouth. We also launched our Facebook page.

2015

After many set backs, and design adjustments, we launched the first BCre8ive Lab. We had 500 registered users, and six Lab company partners, including BAFTA winning mobile games developers ‘PlugIn Media’; TV animators ‘Factory’; indie graphic novel publishers ‘SelfMadeHero’; TV company ‘Libra TV’ and mobile App developers
‘Mudlark’. In addition, the literary festival Settle Stories, provided a story App production prize.

Karrie Fransman, graphic novelist, and cartoonist, joined our Creative Champions

2016

In January the ‘Heretics’ team were announced as the winners of Settle Stories story App competition. The team included a writer and a social media performer, and are now aiming to produce the mobile app in autumn 2016 and be published by Settle
Stories in February 2017.

David Bishop games guru – Mind Candy, PlantsvZombies – joined our Creative Champions.

Malath Abbas, games developer, joins the creative Mentors team.

The second Lab is launched with Warp Films, Egmont Books, SelfMadeHero, Factory and Mudlark.

April the number of new creative projects submitted to the Lab doubled.

May saw the Children’s Media Conference lend their support to the next BCre8ive Lab, which is aimed at Children’s media content.

Collingwood & Co, Libra TV, Dubit and Technicolor agree to be partners in the third Lab.

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